A little forest adventure
Small drop.
Big leap.
Meet Dew. A tiny drop of water with a whole forest to bring to life. One leaf. One leap. One more try.
IN DEVELOPMENT · PLANNED FOR iPHONE, iPAD & MAC
Simple to learn
A little skill. A lot of heart.
Made for little breaks
A tiny gesture. A lovely little leap.
Hold a little.
Feel a lot.
A soft leaf bends beneath Dew. Let go, find your next landing, and watch a little more of the forest wake up.
A little website toy. Try a hop.Hold to bend
A little patience loads the leaf. A longer hold gives Dew a bigger hop.
Release to leap
Let go and trust your timing. Every gap asks for a slightly different touch.
Land. Bloom. Repeat.
Find your footing, revive a leaf and set up the next leap. Those tiny victories add up.
Follow the little things
A forest worth
getting lost in.
From soft morning light to a hush of mist and the first fireflies. There is always another mood around the bend.
01 / FIRST LIGHT
Hello, morning.
Warm light, fresh leaves and the lovely feeling of a new beginning.
02 / MISTY HOLLOW
Take a breath.
A soft green hush. Tiny details. A little leap into the unknown.
03 / FIREFLY NIGHT
After the sun.
A forest that glows a little differently when the stars come out.
World artwork from Dewskip’s development. Final environments and features may change.
Small, squishy, wonderfully Dew.
A little drop.
A big personality.
A curious glance before a hop. A little wobble on landing. That brave face before trying again.
Dew is the heart of this adventure. We’re taking our time with his watery sparkle, soft movement and the little expressions that make you care.
CHARACTER ART STUDY · IN-GAME LOOK IN DEVELOPMENT
A peek through the ferns
Little adventures.
Taking shape.
A first look at the world we’re making. These are concept scenes, rather than finished gameplay screenshots.
Before your first leap
A few little
questions.
When can I play?
Dewskip is in active development. There is no public release date yet. We’ll share news here when the first public version is ready.
Where will Dewskip be available?
We’re developing for iPhone, iPad and Mac. Device compatibility and final release details will be confirmed before launch.
How do the controls work?
Hold to bend the leaf, then release to hop. The distance and your position on the leaf make each next jump a new little judgement.
Is the sound optional?
Always. The website starts quietly; use the Forest sound button to listen. The game has separate controls for ambience and effects.
How can I help test it?
Our first playtests are a small private family group. Public testing is not open yet. Check back here for future opportunities.
Good things grow a little at a time.
The forest is waking up.
Come back for the first leap.
We’re making a small game with a lot of feeling. Follow its progress here, or get in touch with a question.